Sunday, April 28, 2013

Changes to the Dead Simple combat rules


On the topic of my progress with the game, I don't have much to demonstrate new by way of screen shots because I've been playing around with character creation and things like that which don't have much of a visual impact.

Also made a few modifications with respect to the combat system which differ from the Dead Simple rules - firstly, every attack you perform a Speed check which if successful gives you an additional attack on the same target. Characters of the soldier class already attack twice per round so can potentially attack three times per round on a successful check which hopefully increases the importance of dexterity for fighting classes and makes it a bit more of a complicated decision where to invest your skill points.

Secondly, I decided to include a Stealth check for those of the thief class as a kind of backstab attack, but only in circumstances where there is more than one attacker around your enemy. Already this provides for a blanket +1 bonus for all classes when you surround a defender, with thieves getting a +2 bonus, but with a successful Stealth check I was thinking that I would add the amount you pass that check by onto the attack roll with a view to making a thief a poor class for up front solo fighting (because of the lack of shields and anything more than light armour) but a handy support class in that they excel at attacking as part of a group, with ideally your opponent focusing on another of your party to avoid soaking up too much damage yourself.

And here's a screenshot just for the heck of it, with the real development shown being the customised player name and avatar:



And while I'm at it, a bit of a look at some of the further in-game plot description, this time lifted almost directly from the original D&D module upon which the game is loosely based:



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